GAME TECHNICAL ARTIST JOBS

Are you an experienced Technical Artist looking for your next challenge in the gaming industry?

We cater to a wide range of Game Technical Artist Jobs at all levels of experience, offering salaries that are competitive and appealing to experienced game technical artists.

Whether it's for console, PC, or mobile games, the demand for Technical Artists and Game VFX Artists has never been stronger. There are numerous opportunities with aspiring game studios to be a part of something great.

Our latest Technical Artist and Game Artist Jobs can be found below, where you can find the perfect fit for you and your portfolio.

Roles within Technical Art

We recruit for a wide range of positions and job titles within Technical Art, including:

  • Technical Artist

  • Senior Technical Artist

  • Lead Technical Artist

  • Senior VFX Artist

  • Lead VFX Artist

Roles within Technical Art

We recruit for a wide range of positions and job titles within Technical Art, including:

  • Technical Artist

  • Senior Technical Artist

  • Lead Technical Artist

  • Senior VFX Artist

  • Lead VFX Artist

  • Technical Artist

  • Senior Technical Artist

  • Lead Technical Artist

  • Senior VFX Artist

  • Lead VFX Artist

Latest Technical Art Jobs

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Advanced Technical Game Artist
Manchester
,
United Kingdom
Salary
Rate
£50,000 - £60,000
Full Time

Great opportunity for a Technical Artist with Unity expertise, with this global gaming company.

Hybrid
Hybrid working offered
Remote working offered

Our client, a leading gaming company, is seeking an Advanced Technical Game Artist to join their team. The role involves implementing artwork into the Unity production pipeline, creating shaders and game FX, and elevating the technical skills of the creative team. The candidate will also document techniques for future use and diagnose in-game inefficiencies.

 

The Company:

Our client's gaming team develops advanced technology, products, and content for some of the most renowned casinos and operators worldwide.

Key Responsibilities:

The ideal candidate will bring an artistic mindset and attention to detail to support their projects. This is an exciting opportunity to work with a dynamic team and contribute to innovative projects.

  • Design and develop materials/shaders for various tasks
  • Assist with the design of game levels and improve the visual performance of games by optimizing graphics
  • Create and execute workflows and pipelines for producing game content.
  • Create 3D models when necessity
  • Develop and manage technical documentation
  • Collaborate with team members by sharing your knowledge of Unreal Engine while also learning from others

      

 Knowledge, Skills, and Experience

  • Minimum 3 years of professional experience in a similar role
  • Expert level Unity experience as a technical artist
  • Good working knowledge of Adobe Photoshop and Adobe After Effects
  • Knowledge of Spine (desirable)
  • Knowledge of Animation (desirable)
  • Coding/prototyping skills (desirable)
  • Strong creative streak
  • Knowledge of the Gambling industry (desirable)  

 

What's on offer:

  • Annual performance bonus
  • 25 days' holiday plus bank holidays
  • Hybrid working
  • 1 day of paid leave for charitable projects
  • Half Day for Health (encouraging well-being)
  • 5% employer pension contributions
  • Reward platform offering cycle-to-work scheme and shopping/lifestyle discounts
  • Employee Assistance Programme (EAP)

Our client is an Equal Opportunity Employer and encourages applications from all backgrounds.

50000
60000
Lead Technical Artist
Guildford
,
United Kingdom
Salary
Rate
£60,000 - £80,000
Full Time

Innovative gaming studio, working on AAA free-to-play games

Hybrid working offered
Remote working offered

We are currently recruiting for a Lead Technical Artist position with an innovative gaming studio based in Guildford. This well-established studio is working on an unannounced AAA free-to-play game and is seeking a highly skilled individual to guide the development and enhancement of their art production pipeline.

 

As the Lead Technical Artist, you will play a crucial role in collaborating with the Art Director and Art Production Director to ensure the successful implementation of the art production pipeline across various disciplines. Your responsibilities will include advocating for the art team's needs, enforcing best practices, and working closely with the technical and graphics teams.

Additionally, you will have the opportunity to manage and mentor the Tech Art team while continuously expanding your own skill set through collaboration with talented teammates.

This is an exciting opportunity to join a dynamic and global community of developers, where you can contribute your expertise, learn from others, and have a significant impact on the art production process.

Reports To

As the Lead Technical Artist, you will report directly to the Art Production Director.

What will you do?

  • Create, improve, and enforce the use of art production tools and pipelines across all art disciplines.
  • Collaborate with Art Leads to define technical requirements and assist in formulating requests for new technology or shaders.
  • Evaluate tech requests to ensure they align with project needs before they are implemented.
  • Collaborate with the technical, tools, and graphics teams to assign new requests to the appropriate individuals.
  • Drive the quality of art production tools and explore innovative tooling solutions.
  • Work closely with the Art Production Director to ensure high-level art goals can be achieved and anticipate any long-term technical dependencies.
  • Coordinate with the Technical Director to anticipate and address any tech decisions or changes that may impact the Art department.
  • Manage and guide the Tech Art team, providing mentorship and support for their skills development and career goals.

What are we looking for?

  • Proven experience with Unreal Engine 4 (or above) and involvement in at least one full production cycle.
  • Strong experience in building art production tools for software such as 3ds Max, Substance Painter, Substance Designer, and Maya.
  • Expertise in art pipeline and infrastructure development using Python.
  • Comprehensive knowledge of industry-standard art production tools, including Substance, Max, and Maya.
  • Solid understanding of modern rendering pipelines, with the ability to assist Art Leads in prototyping shaders in Unreal.
  • Expert understanding of performance optimization techniques and related software, such as Renderdoc, Pix, and Unreal Insights.
  • Proficient in Blueprint scripting within Unreal to develop editor tools for the art team.
  • Excellent verbal and written communication skills.
  • Strong motivation to advocate for the art team's interests and collaborate across departments.
  • Ability to identify and address potential problems in other areas that may impact the art team.
  • Proficiency in version control systems such as Perforce and Git, with the ability to teach essential concepts to artists.

What additional skills will help you stand out?

  • C++ proficiency with Unreal would be a strong advantage.
  • Knowledge of shader development and creation, although not mandatory, would be beneficial.
  • Familiarity with procedural content generation tools like Houdini Engine.

If you are a highly motivated and skilled Lead Technical Artist seeking an opportunity to contribute to the development of an unannounced AAA free-to-play game, we encourage you to apply. Join this dynamic and passionate team and help shape the future of gaming while advancing your own career in the process.

60000
80000
Principal Technical Artist
Guildford
,
United Kingdom
Salary
Rate
£60,000 - £80,000
Full Time

Exciting opportunity with this established studio, working on AAA free-to-play games

Hybrid
Hybrid working offered
Remote working offered

The studio is working on an exciting, unannounced AAA free-to-play game and is seeking a highly skilled individual to lead the creation and enhancement of the art production pipeline.

 

As the Principal Technical Artist, you will be a hardworking, self-motivated team player who seamlessly integrates into the studio culture. Collaborating closely with the Art Manager and Art Production Director, you will champion the needs of the art team across all disciplines. Your passion for art production pipelines, asset management, and organizational file structures will be vital to this role.

Excellent verbal and written communication skills will be essential as you provide feedback to external partners and actively participate in group discussions. Within a global community of developers, you will have the opportunity to share your knowledge and continue your professional growth by learning from your talented teammates.

 

What will you do?

  • Create, enhance, and enforce the use of art production solutions and pipelines across all art disciplines.
  • Collaborate closely with the Lead to ensure high-level art goals are achievable and anticipate long-term tech dependencies.
  • Work closely with the Lead to anticipate and address any tech decisions or changes that may impact the Art department.
  • Support and mentor the Tech Art team, assisting them in their skills development and career goals.

What are we looking for?

  • Proven experience as a Senior or Principal Technical Artist.
  • Strong experience with Unreal Engine 4 (or above).
  • In-depth knowledge of C++ within the context of Unreal Engine.
  • Expertise in shader development, reviewing, and optimizing.
  • Understanding of modern rendering pipelines, with the ability to assist others.
  • Proficiency in performance optimization techniques and related software, including Renderdoc, Pix, and Unreal Insights.
  • Excellent verbal and written communication skills.
  • Extensive experience with version control systems such as Perforce and Git, with the ability to teach essential concepts to artists.

What additional skills will help you stand out?

  • Knowledge of art pipeline and infrastructure development using Python.
  • Experience in Blueprint scripting within Unreal to assist in building editor tooling for the art team.
  • Familiarity with procedural content generation tools like Houdini Engine.
  • Proficiency in working with art production tools such as 3ds Max, Substance Painter, Substance Designer, and Maya.

If you are an experienced Principal Technical Artist with a passion for advancing art production pipelines and possess the required skills, we encourage you to apply for this exciting opportunity. Join this dynamic team in shaping the future of gaming while fostering your own professional growth.

60000
80000