The studio is working on an exciting, unannounced AAA free-to-play game and is seeking a highly skilled individual to lead the creation and enhancement of the art production pipeline.
As the Principal Technical Artist, you will be a hardworking, self-motivated team player who seamlessly integrates into the studio culture. Collaborating closely with the Art Manager and Art Production Director, you will champion the needs of the art team across all disciplines. Your passion for art production pipelines, asset management, and organizational file structures will be vital to this role.
Excellent verbal and written communication skills will be essential as you provide feedback to external partners and actively participate in group discussions. Within a global community of developers, you will have the opportunity to share your knowledge and continue your professional growth by learning from your talented teammates.
What will you do?
- Create, enhance, and enforce the use of art production solutions and pipelines across all art disciplines.
- Collaborate closely with the Lead to ensure high-level art goals are achievable and anticipate long-term tech dependencies.
- Work closely with the Lead to anticipate and address any tech decisions or changes that may impact the Art department.
- Support and mentor the Tech Art team, assisting them in their skills development and career goals.
What are we looking for?
- Proven experience as a Senior or Principal Technical Artist.
- Strong experience with Unreal Engine 4 (or above).
- In-depth knowledge of C++ within the context of Unreal Engine.
- Expertise in shader development, reviewing, and optimizing.
- Understanding of modern rendering pipelines, with the ability to assist others.
- Proficiency in performance optimization techniques and related software, including Renderdoc, Pix, and Unreal Insights.
- Excellent verbal and written communication skills.
- Extensive experience with version control systems such as Perforce and Git, with the ability to teach essential concepts to artists.
What additional skills will help you stand out?
- Knowledge of art pipeline and infrastructure development using Python.
- Experience in Blueprint scripting within Unreal to assist in building editor tooling for the art team.
- Familiarity with procedural content generation tools like Houdini Engine.
- Proficiency in working with art production tools such as 3ds Max, Substance Painter, Substance Designer, and Maya.
If you are an experienced Principal Technical Artist with a passion for advancing art production pipelines and possess the required skills, we encourage you to apply for this exciting opportunity. Join this dynamic team in shaping the future of gaming while fostering your own professional growth.